Large City: I̽lö Qüeǟ Med

I̽lö Qüeǟ Med

I̽lö Qüeǟ Med
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceBek'thond Earldom
RegionGō-rōkwö Holt
Founded971
Community LeaderChief Zleli Dhiangul
Area393 km2 (157 mi2)
Average Yearly Temp6°C (42°F)
Average Elevation4504 m (14776 ft)
Average Yearly Precipitation307 cm/y (120 in/y)
Population92806
Population Density236 people per km2 (591 people per mi2)
Town AuraConjuration
Naming
Native nameI̽lö Qüeǟ Med
Pronunciation/ˈi̽lo˞/ /q˔aː/
Direct Translation[blind] [version]
Translation[Not Yet Translated]

I̽lö Qüeǟ Med (/ˈi̽lo˞/ /q˔aː/ [blind] [version]) is a temperate Large City located in the Bek'thond Earldom of the Viceroyalty of Rosid.

The name I̽lö Qüeǟ Med is derived from the Wood Elvish language, as I̽lö Qüeǟ Med was founded by Gaw̄ Mä̋mp̪f̄ 'Honey Nightlight' Ca̋chīnḱ Ra̋nvé̄ Yä̌shvé̄ Malve, who was culturaly Wood Elven.

Climate

I̽lö Qüeǟ Med has a yearly average temperature of 6°C (42°F), with its average temperature during the summer being an icy 24°C (75°F) and its average temperature during the winter being a cold -12°C (11°F). I̽lö Qüeǟ Med receives an average of 307 cm/y (120 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. I̽lö Qüeǟ Med covers an area of nearly 393 km2 (157 mi2), and an average elevation of 4504 m (14776 ft) above sea level.

Overview

I̽lö Qüeǟ Med was founded durring the late 11th century, by Gaw̄ Mä̋mp̪f̄ 'Honey Nightlight' Ca̋chīnḱ Ra̋nvé̄ Yä̌shvé̄ Malve. The establishment of I̽lö Qüeǟ Med was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding I̽lö Qüeǟ Med's construction back out of the project. Gaw̄ Mä̋mp̪f̄ 'Honey Nightlight' Ca̋chīnḱ Ra̋nvé̄ Yä̌shvé̄ Malve pushed on reguardles, and I̽lö Qüeǟ Med was finished, but starts off as a terible place to live.

I̽lö Qüeǟ Med was built using the conventions of Wood Elven durring the late 11th century. Naturaly, all settlmentss have their own look to them, and I̽lö Qüeǟ Med is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

I̽lö Qüeǟ Med is buildings are arranged arrounded highly ordered system of premissive split-log ties streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. I̽lö Qüeǟ Med's would-be-castle fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

A quick look in any direction shows I̽lö Qüeǟ Med is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this city live. Or if the general public wasn’t so enthusiastically, openly, and merrily participating in these activities.

Civic Infrastructure

I̽lö Qüeǟ Med possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

I̽lö Qüeǟ Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

I̽lö Qüeǟ Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within I̽lö Qüeǟ Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for I̽lö Qüeǟ Med's parks.

I̽lö Qüeǟ Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within I̽lö Qüeǟ Med.

I̽lö Qüeǟ Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

I̽lö Qüeǟ Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

I̽lö Qüeǟ Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

I̽lö Qüeǟ Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

I̽lö Qüeǟ Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

I̽lö Qüeǟ Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

I̽lö Qüeǟ Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain I̽lö Qüeǟ Med's public wards, blessings, and other arcane systems.

I̽lö Qüeǟ Med has an Millitary Academy which trains military officers and specilists.

I̽lö Qüeǟ Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. I̽lö Qüeǟ Med's grid is powered by a god's will and kindness.

I̽lö Qüeǟ Med's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

I̽lö Qüeǟ Med has a first rate hospital which caters to anyone in need of long term medical care.

I̽lö Qüeǟ Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

I̽lö Qüeǟ Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for I̽lö Qüeǟ Med's natural decorations nor waterways.

I̽lö Qüeǟ Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

I̽lö Qüeǟ Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

I̽lö Qüeǟ Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

I̽lö Qüeǟ Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

I̽lö Qüeǟ Med's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

Due to the actions of local Kami, winter is short in I̽lö Qüeǟ Med.

The Yeti near I̽lö Qüeǟ Med are known to be a mutant strain of the creature.

I̽lö Qüeǟ Med's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves square dance to channel Mysticism energies of tier 3 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 183
  • Farmers: 257
  • Farm Laborer: 545
  • Hunters: 290
  • Milk Maids: 237
  • Ranchers: 122
  • Ranch Hands: 229
  • Shepherds: 244
    • Farmland: 374008 m2
    • Cattle and Similar Creatures: 23201
    • Poultry: 278418
    • Swine: 18561
    • Sheep: 928
    • Goats: 185
    • Horses, Mounts, and Beasts of Burden: 9280

Craftsmen

  • Arms and Toolmakers: 189
  • Blacksmiths: 201
  • Bookbinders: 123
  • Buckle-makers: 116
  • Cabinetmakers: 215
  • Candlemakers: 309
  • Carpenters: 294
  • Clothmakers: 237
  • Coach and Harness Makers: 97
  • Coopers: 237
  • Copper, Brass, Tin, Zinc, and Lead Workers: 139
  • Copyists: 85
  • Cutlers: 82
  • Fabricworkers: 210
  • Farrier: 501
  • Furriers: 61
  • Glassworkers: 309
  • Gunsmiths: 208
  • Harness-Makers: 88
  • Hatters: 173
  • Hosiery Workers: 67
  • Jewelers: 103
  • Leatherwrights: 226
  • Locksmiths: 94
  • Matchstick makers: 145
  • Musical Instrument Makers: 123
  • Painters, Structures and Fixtures: 122
  • Paper Workers: 128
  • Plasterers: 123
  • Pursemakers: 168
  • Roofers: 99
  • Ropemakers: 90
  • Rugmakers: 90
  • Saddlers: 181
  • Scabbardmakers: 208
  • Scalemakers: 98
  • Scientific, Surgical, and Optical Instrument Makers: 59
  • Sculptors, Structures and Fixtures: 90
  • Shoemakers: 88
  • Soap and Tallow Workers: 294
  • Tailors: 475
  • Tanners: 116
  • Upholsterers: 128
  • Watchmakers: 122
  • Weavers: 265
  • Whitesmiths: 73

Merchants

  • Adventuring Goods Retellers: 63
  • Arcana Sellers: 64
  • Beer-Sellers: 122
  • Booksellers: 147
  • Butchers: 232
  • Chandlers: 244
  • Chicken Butchers: 247
  • Entrepreneurs: 97
  • Fine Clothiers: 244
  • Fishmongers: 257
  • Florists: 56
  • Potion Sellers: 154
  • Resellers: 386
  • Spice Merchants: 128
  • Wine-sellers: 201
  • Wheelwright: 142
  • Woodsellers: 90

Service workers

  • Bakers: 580
  • Barbers: 412
  • Coachmen: 128
  • Cooks: 356
  • Doctors: 199
  • Gamekeepers: 147
  • Grooms: 82
  • Hairdressers: 331
  • Healers: 269
  • Housekeepers: 309
  • Housemaids: 386
  • House Stewards: 250
  • Inns: 84
  • Laundry maids: 171
  • Maidservants: 331
  • Nursery Maids: 165
  • Pastrycooks: 299
  • Restaurateur: 343
  • Tavern Keepers: 386

Specialized Laborer

  • Ashworkers: 131
  • Bleachers: 83
  • Chemical Workers: 53
  • Coal Heavers: 185
  • In-Town Couriers: 220
  • Long Haul Couriers: 201
  • Dockyard Workers: 189
  • Gas Workers: 45
  • Hay Merchants: 79
  • Leech Collectors: 247
  • Millers: 201
  • Miners: 210
  • Oilmen and Polishers: 145
  • Postmen: 215
  • Pure Finder: 121
  • Skinners: 290
  • Sugar Refiners: 53
  • Tosher: 140
  • Warehousemen: 331
  • Watercarriers: 199
  • Watermen, Bargemen, etc.: 299

Skilled Laborers

  • Accountants: 118
  • Alchemist: 143
  • Clerk: 197
  • Dentists: 90
  • Educators: 285
  • Engineers: 136
  • Gardeners: 94
  • Mages: 70
  • Plumbers: 96
  • Pharmacist: 111
  • Professors: 40
  • Scientists: 68
  • Wizards: 40

Civil Servants

  • Adventurers: 87
  • Bankers: 135
  • Civil Clerks: 197
  • Civic Iudex: 105
  • Consultants: 59
  • Exorcist: 237
  • Fixers: 110
  • Kami Clerk: 183
  • Landlords: 170
  • Lawyers: 118
  • Legend Keepers: 149
  • Militia Officers: 773
  • Monks, Monastic: 272
  • Monks, Civic: 272
  • Historian, Oral: 206
  • Historian, Textual: 110
  • Policemen, Sheriffs, etc.: 197
  • Priests: 386
  • Rangers: 125
  • Rat Catchers: 143
  • Scholars: 145
  • Spiritualist: 171
  • Slayers: 52
  • Storytellers: 304
  • Military Officers: 356

Cottage Industries

  • Brewers: 290
  • Comfort Services: 343
  • Enchanters: 105
  • Herbalists: 105
  • Jaminators: 299
  • Needleworkers: 290
  • Potters: 160
  • Preserve Makers: 309
  • Quilters: 127
  • Seamsters: 403
  • Spinners: 265
  • Tinker: 99
  • Weaver: 210

Artists

  • Actors: 95
  • Architects: 36
  • Bards: 145
  • Costumers: 57
  • Dancers: 106
  • Drafters: 58
  • Engravers: 77
  • Fine Furniture Carpenters: 45
  • Glaziers: 97
  • Inlayers: 90
  • Musicians: 250
  • Painters, Art: 47
  • Playwrights: 95
  • Sculptors, Art: 84
  • Wood Carvers: 309
  • Writers: 343

Produce Industries

  • Butter Churners: 281
  • Canners: 237
  • Cheesmakers: 320
  • Ice Merchants: 41
  • Millers: 210
  • Picklers: 154
  • Smokers: 111
  • Stockmakers: 100
  • Tobacconists: 142
  • Tallowmakers: 201

34598 of I̽lö Qüeǟ Med's population work within a Foundational Occupation.

53568 of I̽lö Qüeǟ Med's population do not work in a formal occupation, but do contribute to the local economy. 4640 (5%) are noncontributers.

Points of Interest

I̽lö Qüeǟ Med makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

A vast influx of newcomers over the last (6613 % 6)+1 years has greatly spiked I̽lö Qüeǟ Med's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.

The the a gem of Invocation, an a gem imbued with potent amounts of Invocation energies was created in I̽lö Qüeǟ Med by in time immemorial, reportedly some time during the early 2nd century.

History